3.5 months since the last front page update. How's everyone? Well the few of you left still utilizing the site anyhow. Since I haven't been given any information on the current status of site improvements, my only hopes are that summer will bring renewed vigor to the project. I imagine everyone is still dealing with school, namely blast and sprite but to that end, I don't know. I'd definitely like to hear back from the admins on this thread of their current positions and how things are going. Haven't talked to you guys in eons lol.
In other news...
In case you guys are wondering why there has been quite literally zero activity the past few months and why I broke my promise about getting stuff done, it's because our sole programmer has been trying to get his real life priorities straightened out first.
I don't think many people at the moment even care for the current status of the website and project, but I do want to at least say something.
However, I have been continuously focusing my efforts here, doing anything from optimizing game mechanics and designing new features, to making more charts and music for the game.
It doesn't look like we will be kicking back into action for a while, but when we do, updated information will be posted here. I apologize, but I hope what we've put into this site so far won't have been in vain.
*dump jizz files here*
...at least I don't think. Not quite sure.
Any charts of the following songs have had their gaps tweaked, and should be synced properly now.
Analogyst
Bass Expo [Minor rhythm change]
Blue Horizon
Boogie Woogie in the Bar
Catalyst [BPM fix]
Cruisin'
Elucidation
Glaciate
Madness
Pajama Party
Seisen Spectacle
Sidestep
Versatile
Waltz in the Rain
If a problem with any of these charts still exists in terms of sync, or even for charts that are not on this list, please let us know either in this thread or in the KBO Levels Discussion board.
Check it out
http://www.keybeatonline.com/forums/irc.php
Should PLANETZ be removed from the game for beta release?
This thread will be deleted once a decision has been reached.
The difficulty algorithm project I've been working on is finally "completed." It's not perfect, but can be tweaked and adjusted over time to make it more and more accurate.
It hasn't been implemented into the game yet, but the plans and formulas for it are written out.
Expect the full algorithm upon beta release!
Some of you might have noticed some of our levels have note 'hiccups', causing the notes to freeze for a second when the song starts.
We are in the process of correcting this bug, meanwhile if you notice any problems with the charts or songs please let us know. Thanks!
Edit: finished fixing.
Any charts of the following songs have had their gaps tweaked, and should be synced properly now.
Audomodellista =garage life=
Berserkr
Criss Cross
Flower Awaken
Grand Opening
Kimigabuchi
Kon Koto
Kurukuru Rafu
Kuusou Rumba
Luna Ascension
Once Upon A Time In Transylvania
Over the Ocean
Piano x Forte x Scandal [Minor rhythm change]
Presto
Pretear
Sequential Emotions
Silky Heart
Spiral
Cloud Nine and a Half
Cross Time
Eternus
Ode to Dragon
Palindrome [Complete re-sync]
Red text indicates that the chart is currently unavailable, either because it has been removed from the game or it has not been released yet.
If a problem with any of these charts still exists in terms of sync, or even for charts that are not on this list, please let us know either in this thread or in the KBO Levels Discussion board.
I've started work on the new forum changes.
Please refer to the link about new forum titles/ranks/classifications.
http://www.keybeatonline.com/forums/...ead.php?t=3612
Let me start right off by subduing some aggression some of you might have. I'm talking about removing the "Chart Artist" group. This to me felt better as a badge. Since chart artists are no different than regular users(talking on a strict vB permissions basis) there was no need to have the extra usergroup all its own on the forum. You guys get access to one new forum, that's all.
I am open to the argument though, if you WANT your personal name color back, I might consider it. I feel the way it is now though, simply looks better, cleaner, and more personalized.
Work is continuing as I write this. I'm gonna clean up some outdated stickies next as well I am gonna re-assign some people to their new/proper forum usergroups.
If you have ideas/suggestions as to what you would like to see changed in vB, let me know in the comments here. I'm a busy bee on KBO right now so this would be a golden opportunity to get my attention for new ideas.
We have implemented the first part of the new difficulty algorithm to the game.
What this means: All of the chart difficulties were automatically converted to a number based on the rate of the amount of notes passing the receptors at a given time in the chart.
Problems: This does not factor in patterns that make the chart harder, such as jacks, brackets, 6-chords, or rhythms.
Hopefully with our new staff in this particular area of focus, we can tweak them using a new system in our database. If you believe a chart is out of place, feel free to comment on it from our forums under "KBO Levels Discussion."
More updates to come in the near future, as we near beta release!
I've decided to make more news posts to incite some more activity and discussion.
So on that note, the difficulty algorithm is making significant progress. The second part of the algorithm involves weighted notes based on the patterns around them. I just finished the formula for jacks. It looks something like this:
f(t,n,k) = k * (n^2*t^2-0.4n^2*t+0.0375n^2-nt^2+0.55nt-0.06n-0.1t+0.015)/(n^2*t-0.05n^2-nt+0.1n)
I would write this in a more descriptive form, but that might give away more information than I want to. But for those mathematically inclined, feel free to try and reverse engineer it! I dare you.
Say hello to our newest staff member!
Arch0wl (Lead Public Relations Coordinator)

http://www.keybeatonline.com/forums/...ead.php?t=3513
In order to help make our game as balanced as possible, please comment on the results of the first component of our new difficulty algorithm.
Hopefully with community input, we'll be able to decide whether this system still needs tweaking or if it's good enough to be finalized.
Once the first step is complete, we will be able to move on and solve the next components.
Once again, I thank the community for their input. Also, thanks to Marice for helping me chug some of these values. 
We have some new charts for you guys today, all of them 6k this time. One particular notecharter has gotten his first two charts added to the game today.
19 - Introduction [6k - LongGone - 1]
31 - Grand Opening [6k - LongGone - 1]
The news title is witty, no?
And top it all off, here's a few more charts that coincidentally happen to be all made by me.
9 - Catalyst [6k - Stargroup - 1]
16 - Bass Expo [6k - Stargroup - 1]
20 - Rebirth [6k - Stargroup - 1]
Enjoy!
http://www.keybeatonline.com/forums/...ead.php?t=3433
We are hoping this can eventually be used not only for players to practice, but to help with our difficulty calculation statistical analysis. This feature is still in its basic stages, so feel free to make any suggestions!
http://www.keybeatonline.com/forums/...ead.php?t=3423
We have made some very significant progress, which you can view through the link above. Feedback and comments would greatly help in shaping the methods that will determine the end results.
Some of you may have noticed that the difficulties are currently out of wack and overall just messy and disorganized. We are in the process of implementing a new scaling, so bear with us while we make the transition.
Thanks!
A bit off-topic, but it's important, so I put it here.
Please fill this out as fully as possible. Take your time with it. Send it to me any way you want. (PM, E-mail, IM, file transfer, etc)
- A list of all Major Simfile Packs for Stepmania
by beastydool on Mon, 8:37:17 pm - Bemani Conversion Mega Pack 6 released!!
by bmah on Wed, 11:44:57 pm - let's make a new bemani conversion minipack
by bmah on Sun, 2:06:13 am - beatmaniaIIDX 19 Lincle Megapack
by djnightmare9 on Sat, 8:23:51 am - I just played a shitload of files while bored
by Duplicamiki on Sun, 1:34:38 am - Solord State Squad Pack (6key stepmania)
by alloyus on Fri, 5:54:46 pm - concon
by LongGone on Fri, 12:13:31 am - Rebound Vibrajacking Pack 5 is RELEASED?
by yotipo91 on Thu, 10:01:17 pm - 3.3.2.1 - Intervals
by CosmoVibe on Sat, 1:03:40 am - Leviathan
by LongGone on Thu, 3:28:23 pm - [6KEY] Osmium Alloy Bomb
by werdwerdus on Sun, 5:47:32 pm - [4k/6k] Dragon Crusher
by PROGUY on Sat, 3:49:24 am - DJMAX PACK!~
by Midigami on Mon, 6:44:42 am - Video Game Collaboration
by diokatsu on Sun, 3:45:04 pm - Solo Monogatari pack RELEASED!
by Gundam-Dude on Wed, 4:16:41 pm - Someone still here ?
by Tokyo on Sat, 9:13:38 am - White Acropolis ~The Base~ [now w/SOLO]
by profrainE on Thu, 9:48:53 am - ITS MY BIRTHDAY AND I'LL RELEASE A FILE IF I WANT TOOOooo
by lolpwnlol on Thu, 6:29:02 am - X-Treme Grade
by paex on Sun, 12:07:56 am - 4.2.2 - Life Judge
by CosmoVibe on Tue, 3:18:16 am - Tripod Baby (Shadow The Hedgehog Remix) by m-flo - SC:[10]
by LongGone on Fri, 7:24:57 am - ca25nada's simfiles
by ca25nada on Mon, 2:24:43 pm - 3.3.4 - Unison/Harmonization
by CosmoVibe on Mon, 5:22:24 am - [4key] Memento Mori
by profrainE on Mon, 2:33:11 am - Asura's Solo Mini Pack Release
by Sargon on Sun, 2:51:47 am - Duplica Solo Mini Pack
by lolpwnlol on Sun, 1:03:02 am - 4.2.1 - Timing Windows
by CosmoVibe on Tue, 3:14:22 am - Melon Collaboration Pack 2 (Submissions open)
by lolpwnlol on Tue, 2:16:19 am - The Medley of Kirby SSDX2
by Ziergdsx18 on Sun, 12:55:10 pm - CROQEL
by Ziergdsx18 on Sun, 12:54:24 pm
